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  #46  
Old 10-23-2002, 08:52 PM
Mike410 Mike410 is offline
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Thumbs up it worked

yay! i just did the mod i definately notice a difference and it has no reverse so i think it worked.
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  #47  
Old 01-01-2003, 06:03 PM
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Heres my MOD of the speed boost mod.

Rather than loose the reverse, I have placed wires with Diodes allowing electric to pass in only 1 direction,so no shorts!

What do u think?

All ive done is-

The original mod involved removing a wire from the pcb, and putting it straight to the cell.

Ive replaced the wire,put a diode on it(to allow 1 direction electric)
and attached another wire to the motor, with a diode, going to the - side of the cell, what do u think?

I havent tried it yet,but theres the theory!
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  #48  
Old 01-01-2003, 06:05 PM
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Here is the original mod diagram so u can all compare n work out what ive done!
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File Type: gif pcbmod.gif (8.2 KB, 167 views)
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  #49  
Old 01-13-2003, 01:53 AM
RaMMeR
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Awesome idea here! too bad that it didnt work for me. Followed your directions to the T and all I had was reverse, no speed increase, nothing. Since I had opposite results, i started by using the other wire, this time had nothing at all. Hmmm one may say..well must be this darned Z-Cars PCB that hates me. Would have loved to enjoy extra speed!

I have a dual-cell NiMH mod in this btw.

PS: This is the original no-reverse mod, not the w/diode.
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  #50  
Old 01-13-2003, 11:41 AM
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I don't know if the diode version will work, but in theory it should!
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  #51  
Old 01-13-2003, 05:59 PM
fastbs
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my zip has dual cells & the pcb is modified. I just did the plan no reverse mod and it helped greatly and i don't miss reverse much at all. i'm still wanting to go faster i'm thinking about the 3.8 rspec motor
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  #52  
Old 01-13-2003, 06:00 PM
fastbs
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i forgot to say i'm running the NOS motor currently
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  #53  
Old 01-13-2003, 06:30 PM
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I did th REAL PCB mod, where you remove four resistors. It made a little difference. then I did a two-cell and now my ZipZap is comparable to my Z.
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  #54  
Old 01-13-2003, 07:05 PM
fastbs
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the no reverse and removing and jumping some of the resistors makes it even faster
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  #55  
Old 01-14-2003, 02:27 AM
RaMMeR
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which resistors are we referring to? and are there pics?
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  #56  
Old 01-14-2003, 09:28 AM
fastbs
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i completely removed r17 & 18, and jumped (put a glob of solder on top of to bypass) r20 & 21 which are on the under side corner of the pcb and the same with r16 & 19 on top of the pcb some say to leave 16 & 19 but every thing worked for me. after i did this the car will go on carpet.
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  #57  
Old 01-14-2003, 09:33 AM
fastbs
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pics of the 16 & 19 are on mattydiahs zipfaq shown earlier in this forum just click where it says "check out the zipfaq" on his posts there is somewhere else but i cannot remember where
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  #58  
Old 01-14-2003, 06:09 PM
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I only removed the resistors for forward, so i have a slow reverse to back out when my car gets stuck.
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  #59  
Old 01-15-2003, 01:46 PM
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Is the zip zap pcb much different from the panther (tomy clones) ?
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  #60  
Old 03-26-2003, 04:34 PM
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Labmonkey Labmonkey is offline
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nice

finally got a chance to try this mod....definitely a boost in power. my old Mustang never moved so fast. It was dead even at the start with my Xmen Mazda (which has always been much faster even with the same motor/gear combo) then pulled ahead after about 2 feet. If only my 27Mhz Xmen had better range

Still looking for a good way to fix that problem.
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