
03-17-2003, 11:19 PM
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TinyRC Pro
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Join Date: Jan 2003
Location: Willmar
Posts: 89
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rc out of control
can anyone tell me a good way of making my char-g stop sping out of contrl when i turn. it always does 180s
it is too hard to drive
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If you are running from a bull and you look back and you see a swarm of bees, Keep running, nothing changes.
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03-17-2003, 11:38 PM
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Registered User
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Join Date: Dec 2002
Posts: 1,237
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stickeyer tires but then you may have the problem of fliping it so you have to find a happy medium.
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trust me it's easyer done than said
***  AMC Veteran  ***
-- ^-_-^
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03-17-2003, 11:50 PM
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Epoch's R Bett'R
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Join Date: Jan 2003
Posts: 652
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What setup are you using? How many cells, what motor, tires, blah, blah...
Also, what surface are you on?
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03-18-2003, 12:31 PM
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Retarded Stunt Driver
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Join Date: Oct 2002
Location: Piksberg
Posts: 1,974
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suspension springs and pullback wheels help. driving skills also.
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03-18-2003, 06:27 PM
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yellow fish forever!
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Join Date: May 2002
Location: seattle seattle
Posts: 476
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i find that if you use harder tires in front and softer in back, it spins less. Also, a softer stabius or springs.
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Extended wheelbase. Trim lever is almost left at default position. I feel, very, scary.
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03-18-2003, 07:18 PM
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Epoch's R Bett'R
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Join Date: Jan 2003
Posts: 652
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It's all in what you want:
If you use hard fronts and soft rears, it kills your turning radius.
If you use soft fronts, it flips. Use a slower motor or pulse your turn button instead of holding it down. Then you have a slower car.
Weigh your options and make an educated decision based on your track and track conditions. That's what's so great about these things. If you have a short running tech track, use a super slow/torque motor (green Zip Zap motor is good) and use sticky tires.
If you are on a larger oval, use hard fronts med. rears, and a really fast motor. Tune your car to the track you're racing on.
If you don't want to do this and want the perfect all around car, check out the Epoch forum here at Tiny. They are FULLY proportional, and very fast. (4"long)
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03-18-2003, 11:37 PM
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TinyRC Pro
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Join Date: Jan 2003
Location: Willmar
Posts: 89
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thx for all your info
i think i will just get a slower motor
wat motor for a char-g would be the same as the zip-zap turbo motor?
because when i race my cars you get an unfare advantge with the stock char-g.
and once more thx for the info.
__________________
If you are running from a bull and you look back and you see a swarm of bees, Keep running, nothing changes.
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03-18-2003, 11:39 PM
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TinyRC Pro
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Join Date: Jan 2003
Location: Willmar
Posts: 89
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oh yeah
my set up is just the stock stuff
i got the char-g mach5
its bomb
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If you are running from a bull and you look back and you see a swarm of bees, Keep running, nothing changes.
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03-19-2003, 12:02 AM
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It's super useless!
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Join Date: Sep 2002
Location: Alameda, CA
Posts: 642
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Flip overs don't happen to me that often during high speed turns in the boosted 3.2 MS with speed gear set (trying to work the habit of releasing the turbo button during turns to allow easier cornering).
Is the speed racer body sitting kinda high above the ground? Maybe its the height thats increasing the center of gravity which results in more weight transfer which leads to the flip over.
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03-19-2003, 09:57 AM
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Epoch's R Bett'R
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Join Date: Jan 2003
Posts: 652
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Quote:
Originally posted by BKeuseman
thx for all your info
i think i will just get a slower motor
wat motor for a char-g would be the same as the zip-zap turbo motor?
because when i race my cars you get an unfare advantge with the stock char-g.
and once more thx for the info.
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If you use the green Zap motor, you may want to use higher gears, cause it's kinda slow. It is however pretty torque'ie. I love the LXX 3.0. It has a good amount of torque, and still kinda fast. Not fast enough to flip me, though.
Maybe you should order a lower rpm motor from Tiny.
Um... I guess if you want a green Zap motor, email me your address and I'll send you one.
tribes22@hotmail.com
Last edited by chelboed; 03-19-2003 at 10:00 AM.
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03-19-2003, 10:45 AM
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Retarded Stunt Driver
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Join Date: Oct 2002
Location: Piksberg
Posts: 1,974
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i just pulled my front pullback wheels last night and replaced the knuckle pins with one from a cyclona and they spin much more freely. i think i scratched or bent the tomy pin when i originally tranplanted and the front wheels didnt spin as freely as they should have. now they are tons better and my muscle beast handles tons better. it turns remarkabley sharp for how much power that rear end kicks. it still flips from time to time but it is much less of an issue now.
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03-19-2003, 08:38 PM
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TinyRC Pro
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Join Date: Jan 2003
Location: Willmar
Posts: 89
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i am sorry if you guys think that i am fliping my car
all it is doing is a 180 when ever i try and turn
the car is only stock and is very low for how wide it is
if you wanna see it just look for a mach5 char-g and get a pic of it
i havent modded it because it is too sweet.
and i would just like to know if there is an easy way to fix it without doing much to it.
also i would like to have my 2 cars about the same speed, so if you would plz tell me what char motor would run about the same as a zz turbo motor that would be nice.
and thanx for all your help guys.
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If you are running from a bull and you look back and you see a swarm of bees, Keep running, nothing changes.
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