|
I don't think the mechanics of the gearing is much of a problem. Right now I'm concerned about how to control it. Putting in the motor and gears is pointless if I can't control it.
I was really hoping that the solder points already in the tanks and controller would operate a 3rd motor, but it doesn't (unless I goofed, but I double checked).
Assuming the +'s move the tank forward and the -'s are reverse, then the best I can come up with is to wire the L+ and R- to the 3rd motor to turn the turret right. Then wire L- and R+ to the 3rd motor to turn it left.
I don't like this at all though. There's no independent control here. All that would do is turn the turret in the direction the tank is turning, and only when the tank is turning. It would do this when turning while driving forward and doing the super spins, but would turn the turret away from an enemy when reversing and then executing a turn (it would always turn toward the inside of the turning radius).
Example: I'm reversing and I want to shoot someone on my left. If I press right, so the front of my tank is facing the badguy, then the turret will turn right also. So you'd actually have to turn even further around than you would right now.
I personally think that this whole idea would suck, and that I would be constantly over-aiming, so I'll keep hoping someone else figures it out.
P.S. I have another theory about why they may not have included this in their tanks. As it is now you can only fire when you're not moving. I wonder if this is because the IR can only send/receive so many signals at a time. I'm thinking that maybe you wouldn't have been able to send independent control to the turret while driving, or fire while controlling the turret. Oh well.
|